TimelineFX Particle Effects Editor
Create amazing particle effects for your games, applications and web pages with TimelineFX
Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad, you can export using the PVRTC format (Mac only). If you program games using the powerful Blitzmax programming language, you can also use the effects directly using the TimelineFX Module.
Create an endless amount of different and varied particle effects including explosions, smoke, fire, water, steam, bubbles, and much more! Animations can be easily configured to loop seamlessly with just one click of the mouse, and with another click, you can even make animations tile seamlessly too for use as animated textures.
Create a vast range of particle effects
Including smoke, fire, explosions, water, flares, clouds and much more! Plus, we also have plenty of free effects for you to download.Complete control with a powerful graphing system
Particle emitters have 24 attributes to control your effects with precision using graphs to draw their behaviour overtimeExport your effects directly to sprite sheets
Easily export to sprite sheets with a wide range options, you can even export to PVRTC format specifically for iPhone as well as PNG, TGA and GIF.Seamlessly loop your animations with 1 click!
In TimelineFX it’s easy to create an animation that loops seamlessly (like the ones shown on this page!), just check the Loop Animation box and you’re done!Create textures that tile seamlessly
As well as creating animations that loop seamlessly, you can even make them tile seamlessly too, great for use as textures in 3D games and backdropsAs simple or as complex effects as you want
Create a simple effect with 1 emitter, or go crazy with multiple emitters with there own sub effects, you’re only limited by your imagination!More Details
- Loop Animation: With one click you can make your effects loop seamlessly!
- Make Seamless: Need to create animated textures that can be tiled seamlessly? No problem, just 1 check box and that’s exactly what you’ll get!
- Multiple Export Options: Render animations in full colour, grey scale, 1 colour alpha and more. Handy if you want to create animated particles for your own particle systems, or apply your own colours dynamically within your game. Additionally, you can save as a sprite sheet, where animation frames are kept in rows and columns, animation strips, or just a sequence of images saved separately.
- Handy Auto fit feature: One click and your animation be automatically resized to fit within your chosen frame size.
- Export to PVRTC format: For iPhone/iPad developers, export to this format enabling much higher performance on those hand held devices (Mac only)
A particle shape is a bitmap which can be anything you desire for your effect. On top of that, they can also be animated to add even more depth and complexity to your particle effects to help your games come alive. Simply load in your shapes and assign them to any emitter you want, all properties you have set such as colour and blend mode will be instantly applied.
Many attributes are available for you to finely tune your particle effects, such as, amount, life, velocity, spin, stretch, alpha and many more.
Just plot all your points on the graph according to how you want your particles to behave, and if you want even more precise control, convert graph points to curves for even smoother results.
Make use of our royalty free Particle Effects, featuring explosions, smoke, fire, environmental effects like rain snow and wind, flares, auras and much more.
You can either make use of them as they are or use them as a basis and tweak them to suit your own needs as you see fit. Click here to go straight to the emitters download page. Simply download a library and load into the editor, make your changes and export.
New Particle Effect libraries are being added all the time so keep checking back to see what’s new!
You can also use TimelineFX directly within Blitzmax and Monkey by make use of the respective TimelineFX libraries for each languange. Monkey gives the unique advantage that you can code and use TimelineFX for multiple platforms including iPhone, Android, Flash, HTML5 and more!
The library is incredibly easy to use with a powerful particle manager designed to do all the hard work for you. Head on over to the downloads page to grab the libraries, They’re completely free and released under the MIT license.