Vampyre
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VampyreParticipantIt would be a very nice implementation… Having an alpha on renders will make it so easier to integrate with special effects on videos… I can only give the thumb up with this idea.
For Peter, usually, an alpha channel uses its own layer. Usually, but that’s my way to work, I like to get 4 layers. One for each component, RGB, and one for the alpha. Alpha is plain black background against plain white color for the shape itself. It’s easier to cache the debris for example if they are white on the alpha. That’s where the alpha becomes really important.
The fact I like to use RGB are for balancing my effects and get the right color for integration, but it also works on full rendered colored.
So basically, and ideally, it would be neat to get the render on one layer, and the alpha on the second layer.
VampyreParticipantYou’re welcome Peter, glad I’ve helped 🙂 And thanks to you for your software :p
VampyreParticipantOk Peter,
Congratulations ! You killed that bug !
ALL libraries works as intended… Without a single glitch, or a single error of any kind… A perfect call here !
Gratz ! I will now have a deeper look at those effects, and you can expect a buy action very soon 🙂
VampyreParticipantI call that REALLY good !
I took one random pack : explosions 2.
32 frames ALL WORKING
40 frames ALL WORKING
48 frames ALL WORKING
64 frames ALL WORKINGI call that truly good… Next try, I try with the other I had already tested, but I’m quite confident now…
Furthermore, seeing the full effect now, it’s blowing my eyes ! Wonderful job there… And I could see one application you probably never imagined for the effects (video editing :p I was starting to miss of references with black background to make my special effects videos :p I see there a good way to get some nice effects :p)
Post you when I have tested the libraries I had already tested.
VampyreParticipantI call that good ! The effect works perfectly now with no modification of any sort… Weight overtime is now correctly set.
I try the other libraries to see if it solves it…
VampyreParticipantHello Peter,
I’m sorry for the late reply, I totally missed your post… I must admit I’m sort of sick (maybe something I shouldn’t have eaten during X-Mas)… Merry Christmas by the way, and a happy new year !
I did the testing you mentionned and here is the screenie…
Cheers,
Vampyre
As you can see, even if I’m sick and not quite good at thinking or programing at the moment, I just point you to the coma there. First value uses a point. Second and third are coma… So there is definitely something to do with my locals, as coma is standard for decimal in latin languages…
VampyreParticipantOk, so… When loading the bubble effect, I get the pop up immediately, while the Loading library is still showing… I think that’s what you wanted…
You will find the screenie of the result joined with this message, as it could be interesting to see exactly the result… It’s all set to 0, with a comma… Which could be an explanation (comma instead of a point)…
[attachment=0:2wxnhkbd]Capture d’écran 2010-12-22 à 22.41.11.png[/attachment:2wxnhkbd]
VampyreParticipantYouhou ! I’m not alone 🙂
I’ve got the very same particle animation as you. So it’s reasonable enough to think that both our files are not corrupted in some way, and as it is the very same, well, I guess that’s not our Macs…
Just to verify my assumption it might be something to do with the coding, could you confirm what language is installed and running on your mac ?
VampyreParticipantHello again,
So, I just tested the new version, but it seems it do not solve it. I tested the first bubble effect, and the weight overtime is still at zero. I tried the packs I had been testing before, but once again there, I have the same files working and not working…
VampyreParticipantYes, I agree there with you. I don’t understand why it works on some macs and not on others… Could my main language be some answer ? My main language being french, we do have some specials characters, like our fabulous é, à , è, ô, û or ö
Could the coding be related to a coding ? Just guessing there… No idea at all… I don’t know where did Italian Job come from, but its name suggest italy, which is the same coding as mine, but is not the same as english speaking countries. My call there (and I know this from developing website), is that some program parts are reading a file which on my computer, due to different language, takes other values. It’s just like typing a text with iso-8891 encryption for the characters, and read it on UTF-8 format. All the accentuated character, quotes, or points will be translated into something that cause an error.
Once again, this is just guessing, but it seems that if no english native ever reported this problem, but latin people did, could be linked with the locals of the mac.
VampyreParticipantHello Peter,
I call that a good guess ! It’s all working perfectly as it should be. The weight overtime is now at 1 without a single problem. So that could be a reason there…
Good guess ! We are going forward :p
VampyreParticipantI checked the parameters you mentioned, but it seems one parameter is not alright. The weight overtime was set to zero. By changing the value, I now can see the bubble working as intended (a bubble slowly growing, and going up the screen until it has faded away.
It seems the particle totally ignored that weight overtime parameter. I call that really strange. Just to be sure, I downloaded again the same particle, opened it without a single change, and the weight overtime was still at zero. The weight parameter is set just below -175%. Looks like very close to -167,5 to me.
VampyreParticipantHello again Peter,
I’m sorry, I wasn’t home yesterday, so only answering to you now… So, the bubble test you sent me is at least showing something… Let me try to describe it to you.
I see just a blue dot at start, growing slowly and slowly fading away. But it do not go up… It’s circling (to be more precise I could say it’s spiraling). Huh, it’s even more complicated than that… On its origin point, it’s not moving at all… It’s only growing and fading away. But when I double-click in the renderer it’s changing… Let’s imagine the renderer window is divided in its X and Y axis in the middle of the screen. The meeting point of those 2 axis is the center of the screen. It’s also the place where the bubble is born. If I click below the horizontal split, on the right hand side of the screen, the bubble starts spiraling anti-clockwise. The farther it is from the split, the bigger the spiral. If I click up the middle horizontal split, still right hand side from the vertical split, it’s also spiraling anti-clockwise. Everything on the left hand side of the vertical split makes the rotation clockwise.
For the Update mode, I was already in Precise mode. I’ve switched to Fast, and … well, there is a difference, but only in the spiral speed.
As well, after various tests, it seems I also get anti-clockwise spirals on the left hand side, so, it could be random seed…
But in all the tests, I couldn’t see any bubble up effect. It’s very much more a spiraling effect to me.
VampyreParticipantThanks Peter 🙂
Yeap, I had already tried Vaders. It works perfectly without a single glitch at around 2000 fps (quite blowing seeing such a number :p)
I’m going to check now to see what library it uses and see if I can build you the same list as I already did 🙂 Keep you updated.
Edit :
I actually tried another pack, which sounded quite it could have been used : the ShootEmUp Effects.
Here is the result
working all right :
– Power Up 1
– Power Up 2
– ShieldHit (seems to work, but is kind of weird : just a green glow cropping and fading out quite fast
– Hit (very quick to say if it’s the normal way to see it. Seems like an orange glow)
– Bullet 4
– Laser 1, 2 and 3
– Smoke trail
– Fire and Smoke
– Burst of smoke
– Something Damaged and 2
– Charge up 1, 2 and 3
– Quick implode
– Bigger explosion 2
– The 3 deep space explosionsWhat’s not working
– Simple explosion 1, 2 and 3
– Bigger explosion 1
– Thusters 1, 2, 3, and simple thruster
– Bullet 1, 2, 3
– Shield with electric
– Shield
– Blast wave anim makerI’m now going to check your link you gave me, and see what it does 🙂
About Vaders now. The game in itself works properly, as mentionned before. All the effects are in the game, so I’m not sure at all about a bad download there, as the effects are fine in the game. But with the effects loaded into the editor, here are the results :
Working :
– player bullet
– Vader bullet
– Vader bullet anim
– damage
– power up
– player bullet anim
– got power upnot working :
– simple explosion 1, 2 and player explosion
– background
– titleWhat’s weird, is that in the game, I’m having those effects (blue gradient background, shining effect behind the title, and all the explosion when I die, or when I shoot the enemies.). So definitely something with the editor, and only in some cases, and not with the libraries… Hope this help a little bit…
But I didn’t got it with italianjob you were refering to… :s
VampyreParticipantReopening this old thread, as I’m experiencing the very same problems on the Mac with the last version 1.25
Already mailed about it to Peter, but after having sent my configuration, any news since, and I’m just coming to see if anything new had poped up on your side Peter.
Thanks
Vampyre
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