Yep, probably many will buy the mojo graphics library, at least the ones who are used to BlitzMax and wants to support them 🙂
Ah, awesome! Monkey looks very interesting and promising, and being free & available to all, there definitely will be a big interest for a great particle engine like yours 🙂
Doh, how the heck did I miss that 😀 Thanks!
That one worked great, so the copy/paste thing isn’t that important since the Import works perfectly 🙂
Firstly, TimelineFX is really awesome 🙂
In versions prior to v1.17, I used to be able to Copy a particle from one of your example files, then open my own Effect File and paste it in there during the same program session (then manually attaching the correct particle image and linking it up the the effect I pasted), but it doesn’t seem to work with version 1.17.
If I paste with v1.17, it just pastes the Effect, and not the Emitters.
It would be great if you could check if this happens for you as well, or perhaps add some kind of way of importing effects from another library to the current file, that would be awesome 🙂
Thanks!