@peterigz wrote:
At the moment, I’m still not 100% certain how I’m going to sell the module. I think I’m either going to do it the way I have it laid out now, or I’m going to release the module as open source and just sell the editor on it’s own for maybe 19.95 instead. That appeals to me also.
That would be very cool and at that price I wouldn’t resist 😀
And indeed the module is only interesting for BlitzMax users/owners but the editor and its capability of saving image strips of the effects is very interesting for every game developer!
You can increase the value of the editor by adding as many presets for effects as possible. Your current examples are already great but the more the better 😉
Open sourcing the library could also allow other coders to create a version of the library in their preferred language (like C++, Python, Java or C# or whatever).
Thanks for the comments about the web site. If you’re interested it was made using the CMS called Joomla! which made things a little easier.
I know. Enter “timelinefx” in Google and it will tell you…
@Google wrote:
TimelineFX
Joomla! – the dynamic portal engine and content management system.
http://www.rigzsoft.co.uk/
Thanks for the info about the library content!
Cheers,
Thomas