Steve
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SteveParticipantOk, thanks Peter.
SteveParticipantThere is a cmd window that pops up as well. This is the contents:
Allocator Error: Not enough memory in pool to allocate 33423360 bytes
Allocator Error: Not enough memory in pool to allocate 262144 bytes
Allocator Error: Not enough memory in pool to allocate 6400000 bytes
Allocator Error: Not enough memory in pool to allocate 41943040 bytes
Allocator Error: Not enough memory in pool to allocate 4194304 bytes
Allocator Error: Not enough memory in pool to allocate 41943040 bytes
Allocator Error: Not enough memory in pool to allocate 55951360 bytes
SteveParticipantYep, that did it! It’s working fine now.
Thank you for all of your hard work.
SteveParticipantInteresting. I’ll check the Dell Update software to see if there are any updates.
I’m happy to test anything that you want tested.
SteveParticipantWhen I go to update it says that I have the latest version. Could it be different because it’s a Dell machine?
Here’s the latest log:
Start of Log
Create window with dimensions: 2560, 1369
Extension: VK_KHR_surface
Extension: VK_KHR_win32_surface
Validating Vulkan Instance
Found 2 devices
NVIDIA GeForce RTX 3070
Intel(R) UHD Graphics 770
Found suitable device that is a discrete GPU: NVIDIA GeForce RTX 3070
Memory available in GPU:
Heap flags: 1, Size: 8422162432
Heap flags: 0, Size: 17016672256
Heap flags: 1, Size: 224395264
Memory types mapping in GPU:
0) Heap Index: 1, Property Flags: 0
1) Heap Index: 0, Property Flags: 1
2) Heap Index: 1, Property Flags: 6
3) Heap Index: 1, Property Flags: 14
4) Heap Index: 2, Property Flags: 7
Graphics queue index set to: 0
Compute queue index set to: 2
Transfer queue index set to: 1
Creating logical device
Creating command queues
Set device pool sizes
Create swap chain
Create swap chain image views
Create standard render passes
Create depth passes
Allocating image memory pool, size: 67108864 type: 1, alignment: 1024, type bits: 3
Create swap chain frame buffers
Create sync objects
Allocating buffer memory pool, size: 1048576 type: 2, alignment: 64, type bits: 31
Create descriptor pools
Create descriptor layouts
Create pipeline cache
Create standard pipelines
2d sprites pipeline
2d sprites alpha pipeline
SDF Lines pipeline
Font pipeline
Billboard pipeline
Billboard alpha pipeline
ImGui pipeline
Mesh pipeline
Final render pipeline
Allocating buffer memory pool, size: 33554432 type: 2, alignment: 4, type bits: 31
Allocating image memory pool, size: 67108864 type: 1, alignment: 1024, type bits: 3
Allocating image memory pool, size: 67108864 type: 1, alignment: 1024, type bits: 3
Allocating image memory pool, size: 67108864 type: 1, alignment: 1024, type bits: 3
Allocating image memory pool, size: 67108864 type: 1, alignment: 1024, type bits: 3
Creating Device local buffers for sprite layer
Allocating buffer memory pool, size: 4194304 type: 4, alignment: 16, type bits: 31
Creating Device local buffers for mesh layer
Allocating buffer memory pool, size: 4194304 type: 4, alignment: 4, type bits: 31
Fatal : VkResult is ” ERROR_OUT_OF_DEVICE_MEMORY ” in E:\Projects\C++\TimelineFX\TFXEditor\submodules\zest\zest.c at line 2067
SteveParticipantI’m happy to help test.
Unfortunately, still crashes on startup.
Start of Log
Create window with dimensions: 2560, 1369
Extension: VK_KHR_surface
Extension: VK_KHR_win32_surface
Validating Vulkan Instance
Found 2 devices
NVIDIA GeForce RTX 3070
Intel(R) UHD Graphics 770
Found suitable device that is a discrete GPU: NVIDIA GeForce RTX 3070
Memory available in GPU:
Heap flags: 1, Size: 8422162432
Heap flags: 0, Size: 17016672256
Heap flags: 1, Size: 224395264
Graphics queue index set to: 0
Compute queue index set to: 2
Transfer queue index set to: 1
Creating logical device
Creating command queues
Set device pool sizes
Create swap chain
Create swap chain image views
Create standard render passes
Create depth passes
Create swap chain frame buffers
Create sync objects
Allocating memory pool, size: 1048576 type: 2, alignment: 64, type bits: 31
Create descriptor pools
Create descriptor layouts
Create pipeline cache
Create standard pipelines
2d sprites pipeline
2d sprites alpha pipeline
SDF Lines pipeline
Font pipeline
Billboard pipeline
Billboard alpha pipeline
ImGui pipeline
Mesh pipeline
Final render pipeline
Allocating memory pool, size: 33554432 type: 2, alignment: 4, type bits: 31
Allocating memory pool, size: 4194304 type: 4, alignment: 16, type bits: 31
Fatal : VkResult is ” ERROR_OUT_OF_DEVICE_MEMORY ” in E:\Projects\C++\TimelineFX\TFXEditor\submodules\zest\zest.c at line 2063
SteveParticipantThanks. Unfortunately that didn’t work either.
Here is the zest log:
Start of Log
Create window with dimensions: 2560, 1369
Extension: VK_KHR_surface
Extension: VK_KHR_win32_surface
Validating Vulkan Instance
Found suitable device
Graphics queue index set to: 0
Compute queue index set to: 2
Transfer queue index set to: 1
Creating logical device
Creating command queues
Set device pool sizes
Create swap chain
Create swap chain image views
Create standard render passes
Create depth passes
Create swap chain frame buffers
Create sync objects
Create descriptor pools
Create descriptor layouts
Create pipeline cache
Create standard pipelines
2d sprites pipeline
2d sprites alpha pipeline
SDF Lines pipeline
Font pipeline
Billboard pipeline
Billboard alpha pipeline
ImGui pipeline
Mesh pipeline
Final render pipeline
Fatal : VkResult is ” ERROR_OUT_OF_DEVICE_MEMORY ” in E:\Projects\C++\TimelineFX\TFXEditor\submodules\zest\zest.c at line 2014
SteveParticipantNo worries. More logging sounds like a good idea.
= Steve
SteveParticipantHi Peter,
Yes, I’m extracting all of the files before running it. I tried running as administrator but still get the same result.
I have checked the permissions and they are correct.
The Dec 2023 versions doesn’t work either, but versions prior to that are fine. It tries to start up. I get a blank window that sits there for a couple of seconds and then disappears.
The NVIDIA driver version is 31.0.15.3619.
I turned the anti-virus software off but that didn’t make a difference.
= Steve
SteveParticipantSorry, I should point out that this is a screenshot of an animation, so it’s not a still image.
= Steve
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