@TimelineFX customer wrote:
That makes zero sense.
Particles are natively billboarded in unity.
You can set manually to Billboard, Vertical, Horizontal, and Stretch too.
Attaching a script is not advised
You can’t really use Unity’s particles for mobile. It’s a new draw call for each particle system.
@BryanPope wrote:
@Stardog wrote:
Unity’s particle system isn’t good for mobile, so I bought TimelineFX for the spritesheet export options and here’s what I came up with.Thanks to this post I have just bought TimeLineFX. I am also working on a small game for mobile using Unity.. 🙂
StarDog, did TimeLineFX also make the wall flicker with the torch light?
Cheers,
Bryan Pope
The wall flicker is actually just the bad Gif compression 😛
You’ll also need a Billboard script like this attached to a parent gameobject, so the flame looks at the player all the time.
http://pastebin.com/9H8yUuS2