@peterigz wrote:
Hello, I’ve attached an example using the fireplace effect from the library. To achieve this I turned off weight (by setting global weight to 0) I added velocity and velocity overtime to both emitters. Then I set the Emission setting on the effects tab to specific and then set the emission angle attribute to 90 degrees.
Hope that helps!
Oh! Thank you very much.
I could understand, it was necessary put a check mark Relative.
Very strange that I used did not.
@peterigz wrote:
One way to do it would be to tick the relative check-box on the particle tab of the emitter, and then change the effect angle attribute to 90 degrees. But this may not work the way you want if you don’t the particles to move relative to the effect.
The other way to do it would be to use velocity, not gravity, and set the emission angle to 90 degrees so that it goes out sideways.
Let me know how you get on!
If I create its effect – the velocity works, but if I try to apply it to FireandSmoke> Fires> FirePlace> Flames – the particles are ignored, I like all compared with my effects, all the same and no extra checkboxes.
Maybe I missed something?
@peterigz wrote:
Hi, I’m not entirely sure I understand what you mean. Do you want the smoke to float up into the air?
The problem is that the parameter Weight acts in the vertical direction. And I need to make the effect horizontally oriented. Specificity of the engine: (
So I want to ask – can I somehow send a specially effect of the side or make shots from the animation horizontally