So I’ve worked just a bit on integrating your particles withSFML (the native version, not the .NET wrapper). I’m having some weird rendering issues that I’m not sure how to sort out. Could I get you guys to give it a look? I can kind of see some particles on the screen, but something is definitely not right.
https://github.com/rcurtis/TimelineFXRuntime
Thanks,
Rob
The engine is currently in .NET using SFML.NET bindings. I can certainly wrap the above project if it works well with the output. Any idea what type of data file is required to use the run time you linked?
Peterigz,
Am I understanding correctly that this is only capable of exporting sprite sheets of animations? I was interested in something that could proceduraly recreate the effects in game from a data file.