peterigz
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peterigzKeymasterHmm it’s been a while since I looked at the code but I think that the Draweffects function draws particles that have the “Group Particles” flag ticked, which means that the emitter manages it’s own list of particles that it emits. That probably means that the DrawEffects function also needs to pass the layer as well so that when group particles is ticked then the layers also apply as they should.
I don’t have Blitzmax installed currently but you could maybe try adding layer as a function parameter to DrawEffects?
peterigzKeymasterIt should work ok. Is each frame 400×400 or is the whole image size 400×400? The frame size is what you should put in the fields along with the number of frames. If that still has issues maybe you can try sending me the animation and I can try here.
peterigzKeymasterHi, sorry for the delay! To export a sprite sheet you need to click the effect and then either right click and select Animation Properties, or you’ll also find it under the edit menu. The trial version lets you export 4 frames to test with.
peterigzKeymasterThere’s no way to search for an effect currently but will bear that in mind.
I’m still looking into the floating point issue, it’s just a strange thing that happens on the mac, maybe to do with wxwidgets, the gui library used for the interface.
peterigzKeymasterThey’ll probably be an alpha/beta version either late this year or early next year depending on how well things go.
peterigzKeymasterThis isn’t really possible but it was something I was thinking about for the next version at some point.
peterigzKeymasterUnfortunately there’s no way of changing the play back speed for effects other then doing it manually which it sounds like you already tried.
Was there somewhere specific where you were inputing the numbers, I’m assuming on the node graphs? And also are you on Mac or PC, couldn’t find anywhere on PC to recreate it but maybe it’s a Mac issue with floating point numbers which I can check.
peterigzKeymasterProbably the easiest thing to do is create a new empty effects library, then use File > Import Library, and select your effects file and it will give you a list of all the effects in the library that you want to import, so just tick the one that you want to import just that one effect.
Save that file as something else and you could email it to pete@rigzsoft.co.uk.
peterigzKeymasterCan you attach a copy of the effect so I can take a look?
peterigzKeymasterIt should be that any emitter on layer 0 is drawn first and emitters on layer 1 will be drawn on top and so on with higher layers. Bear in mind though that depending on the transparency/alpha settings of the emitter being drawn on the higher layer will have an effect on how much the underlying emitters show through, expecially with additive blendmode.
You could also try decreasing the level of opacity for the emitters on the lower layers for the start of the particles life and fade them in so they’re not so prominent when they initially spawn.
- This reply was modified 4 years, 2 months ago by peterigz.
peterigzKeymasterI think I have managed to fix this bug, please download from the following link and let me know if it works ok: https://www.rigzsoft.co.uk/TimelineFX.pkg
It’s a very strange bug and I had to put a band aid on the compiler but seems to be working here now.
peterigzKeymasterI’ll fire up the mac again and take a look, I did report the bug with the developers of the language where the issue is occurring but never got a response.
peterigzKeymasterHi, sorry for the delay I keep losing track of time with everything that’s going on at the moment! Did you try the fix in this thread to help with the DPI issues: https://www.rigzsoft.co.uk/forums/topic/animation-properties-exporter-windows-are-unresizable/
peterigzKeymasterHi, sorry for the delay! I can look to add this in the new version I’m working on, thanks.
peterigzKeymasterI don’t support 32bit anymore, but I did find an older 32bit version you can try here: https://www.rigzsoft.co.uk/files/TimelineFXEditorSetupx32.exe
- This reply was modified 4 years, 8 months ago by peterigz.
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