peterigz
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peterigzKeymasterHi, have you installed the extra required modules? for example bah.libxml. they’re available to download in a separate zip. on the same page you downloaded the library from.
They will also need compiling with bmk makemods before they can be used.
peterigzKeymasterI’ll take a look, I think that’s a good idea for an effects library π
peterigzKeymasterhi, glad you like it π
There is no C++ module at present, and I don’t know C++ well enough at the moment to create one, but it was something I’d like to try at some point, maybe later this year.
I would recommend the Monkey module if you want to try translating the code, someone has managed to create a Java version from that, and Monkey in itself is a language that can be translated into a number of other languages so it’s structure should be easier to work with. You can download it from here: http://www.rigzsoft.co.uk/code-libraries/
peterigzKeymasterIt would be great if monkey does translate to c++ well enough that it’s usable but I’m not sure how straight forward that is. I’ve been helping someone create a Java version which is working well, but e just comnverted the monkey code by hand.
peterigzKeymasterTimelinefx is a module so have you put the timelinefx folder into the modules folder as well?
So you should have modules/diddy and modules/timelinefx.
As for 3D, it’s certainly something that I’ve always considered, but I don’t know yet as to when I might look into doing it. there’s a few other things I want to do first so we will see π
peterigzKeymasterUpdate: I’ve just updated the monkey module so the web invaders example includes autofit, either update via SVN or download the zip again π
peterigzKeymasterHi, glad you like the software can I use that paragraph as a testimonial? π
TimelineFX is 2D only as basically, there’s no z-axis. Of course you can export the effects as sprite sheets to use within a 3d environment, but I don’t think that’s what you mean π
Yes, I should include autofit within the example really, I’ll look to do that, you can download it from here: http://www.monkeycoder.co.nz/Community/posts.php?topic=1500&page=1. It’s just a module that maintains the screen size regardless of the device you’re using it on.
I think once that’s in place it should work fine.
peterigzKeymasterHi, unfortunately there is no C++ library for TimelineFX at the moment, I may look at trying to do something though at some point in the future.
peterigzKeymasterGlad it’s working ok now π
Well TimelineFX is Mavericks ready for when you do π Unfortunately my Macbook is struggling more on Mavericks, I don’t think it will survive another OS upgrade…
peterigzKeymasterI’ve re-uploaded it so go ahead and download again, I’ve kept the version number the same though. It should be fine now, I had to separate how Windows and Mac convert the colours as they both work differently.
peterigzKeymasterOk thanks I will see what’s going on, which version of MacOS are you using?
peterigzKeymasterOk, I’ve uploaded the latest Mac version, let me know if you have any problems π
peterigzKeymasterYes looks like I forgot to upload the Mac version, will do so shortly!
- This reply was modified 10 years, 10 months ago by peterigz.
peterigzKeymasterAt the moment it doesn’t scale the animation because it’s simply recording what you create in the editor. So if an effect lasts 16 frames, that’s what it records because it’s having to interpret all of the graph data that creates the effect. I think if I’m to implement this then I’ll have to add a toggle button to the animation controls to fix the animation as it is, and then if you change the number of frames there after it scales the animation based on the frame data it has by interpolating between the frames. I’m not sure how well it will work though because if the effect has complicated graphs, then interpolating between the frames as they’re scaled may create some unwanted effects.
Maybe I can solve it with a new time control attribute of some kind that allows you to control the frame rate if the effect, which might actually be quite cool anyway. I’ll definitely look at a solution though. For now a workaround might be to change the global life attribute of the effect to make it last longer/shorter as required.
peterigzKeymasterThanks, it must be the hyphens then, I thought Flash was ok with them! I’ll fix that in the next update.
Glad you resolved the other issue, there should still be plenty I can do to speed things up.
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