peterigz
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peterigzKeymasterNow Available to test on the download page.
This is a universal version that works on ARM and Intel Macs. Check the orientation section on the Help tab (under getting started) to see some of the main differences are between this and the old version.
peterigzKeymasterI now have an ARM Mac and already have it compiling and running having remapped the Intel intrinsic stuff. Just need a few niggles ironed out then should be good to go 🙂
peterigzKeymaster
peterigzKeymasterOk, I guess previous versions of mac os must have emulated intel cpus for older software as I don’t think the old version would have been arm enabled. Either way hopefully I can cross compile I will just need to map some intel intrinsics to the arm equivalents, unfortunately I won’t be able to test it very easily.
peterigzKeymasterWell there’s good news and bad news. The bad news is that I’ll probably discontinue the old version of TimelineFX Mac version as a lot of the things that I developed it with are no longer supported so I’m not even sure if I can get it working again.
The good news is that I’ve been working hard on the new version for mac over the last week and it’s is now fully working – I may even be able to release later today, I just need to fix a couple of issues. It is possible to convert old eff files in the new editor although some tweaking will probably be required due to some feature differences.
Whilst the new version has more features then the old it currently only deals with png files but if you let me know any other file formats you use I can add them.
It would be nice to keep the old version going a little longer but it’s hard to justify spending the time on it now and would rather focus completely on the new version which is way more future proof.
I’m assuming you still have intel based macs? I can only compile intel for now but should be able to cross compile for arm as well soon. I’m actually compiling with Monterey as my Mac is from 2015 is apparently too old but I don’t think that should be a problem.
- This reply was modified 9 months, 1 week ago by peterigz.
peterigzKeymasterSorry for the delay, I’ll take a look and see.
peterigzKeymasterAhh ok interesting, my amd card wasn’t catching that, I forgot to switch off vulkan debug mode in that version which I guess causes some problems in a production build.
For the pink mask, that’s actually a feature which you can turn off on the animation tab settings. It just helps to see if the animation is all within the frame, sometimes it’s hard to tell when some of the particles are quite faint and you want to make sure the particles aren’t overlapping the edge
peterigzKeymasterJust uploaded a new version with a fix for this, thanks for the report!
peterigzKeymasterQuick update, new amd card arrived today and recreated the issue. Already got a fix for it so will release a new version early next week.
peterigzKeymasterThanks! Will look into this and hopefully fix for next alpha.
peterigzKeymasterThanks xretrosoft! And apologies for this post being in limbo for so long I didn’t realise the forum plugin had put it into “waiting for approval” mode without telling me 🙂
peterigzKeymasterHi, do you have an example of what you mean? I’m currently running windows 11 with nvidia 1660 and everything seems to export ok, I tried effects that have both additive and alpha blending.
peterigzKeymasterHi, that’s right there’s no import for eff files yet as the format changed for save files. I may do an importer at some point though; probably when I’m more finalised on some of the differences between the 2 editors.
peterigzKeymasterIf you select Full Colour option under “File > Import Options” then it should keep all the colours and transparency in the shapes that you import as they are in the image. I think that’s what you mean? Let me know if it helps.
peterigzKeymasterOh I’m an idiot 🙂 I uploaded the wrong preset effects with the last upload, if you download from the same link then it should have it now: https://www.rigzsoft.co.uk/files/TimelineFXAlpha.zip
However that’s obviously still a bug you should be able to still add an effect if there’re no presets available so I’ll fix that, thanks for pointing it out!
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