peterigz
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peterigzKeymasterI will make the license window bigger for the next version. I haven’t bothered with windows 8 yet so I missed that bug 🙂
peterigzKeymasterYes I’m sure I will. I’ll be releasing a new update in the next couple of weeks that will feature a new history tab that will be like an undo system. Each time you edit an effect it creates a snapshot of it. This history can be saved with the effects so any new libraries I release will give some insight into how each effect was created. An early screenshot:
peterigzKeymasterThe .eff files are basically zip files you can open up. Inside there you’ll find the data.xml file that has all the emitter data for all the effects.
peterigzKeymasterOk sorry I miss-read your post 🙂
There are only officially supported libraries for direct use of the effects available for blitzmax and monkey programming languages, but there is also a c++ library contributed by a community member on GitHub here https://github.com/damucz/timelinefx
Which language are you coding in?
peterigzKeymasterHi Rob, the trial version allows you to export 4 frames to test with. If you need more I can upload a sprite sheet for you to test with if you want.
peterigzKeymasterHi, are you using the c++ library from here: https://github.com/damucz/timelinefx
Unfortunately I’m not a c++ coder so don’t know much about it, but that library seems to work ok and might be easier to set up. There’s more details in the thread here: http://www.rigzsoft.co.uk/forums/topic/c-engine/
peterigzKeymasterI had a quick go, I used an emitter from the environment library (Splash) and played about with it, using it as a sub effect to create some big splats. grab it here: Blood Splats
Might be nice to add a few chunks in there if you can find the right particle shape 🙂
- This reply was modified 10 years, 1 month ago by peterigz.
peterigzKeymasterHi Castor, do you mean like slow-motion? Not really, if something runs in slow-motion then by it’s nature it will take more frames, unless I’m understanding wrong.
peterigzKeymasterHi,
Hmm, it renders everything 32bit except for when it exports gif which are limited palette. Currently there’s no way of changing that, but there might be a way of doing it in photoshop or something similar after you’ve exported the sprite sheet. Or there could be sprite editors out there that have specific features for reducing the colour in an image?
peterigzKeymasterAhh ok I forgot about that! If you have the latest version of Timelinefx then when you save your effects library use the Export option from the file menu. This will save a stripped down zip version especially for monkey.
peterigzKeymasterHmmm, I did update the monkey library i little while back because Diddy updated it’s XML library. Have you got the latest Monkey timelineFX library? Menawhile I’ll install the latest version here and see what happens.
peterigzKeymasterHi, this is usually caused because the alpha of the particle does not fade out to 0, and it’s also better to fade in the alpha as well, but it can depend on the effect. With your effect, try unchecking Single particle on the particle tab, increase the amount graph to 4, and reduce the level of alpha you’re using to much lower (to avoid saturation), and make it fade in and fade out. I’m not on my work PC to save the changes I made, but I’ll upload my changes tomorrow so you can see what I did if you’re still struggling.
peterigzKeymasterGlad you like it!
peterigzKeymasterHi,
Some effects will just keep emitting particles forever, this is dictated by the amount graph. So for example the toxic effect, if you look at the fire emitter in that effect you’ll see that there is only one node on the graph set at 40. That means it will just keep spawning particles until you call effect.softkill or effect.hardkill.
So if you want to end the effect ingame, just use softkill or hardkill (softkill will stop the emitter emitting, so the remaining particles die natually, and hardkill stops the effect immediately).
If you want the effect to end after 5 seconds by design, then you need to add an extra couple of nodes on the amount graph, and set them to 0 after 5 seconds. See screenshot:
Hope that helps 🙂
peterigzKeymasterHi, unfortunately there are no plans as yet to develop a 3D version of TimelineFX.
I think you can replace your profile image, in the top right go to Edit my Profile, you should be able to do it there.
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