peterigz
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peterigzKeymasterIt looks like I messed up the install config on the last update and linked to the icon rather then embed it 🙂
Thanks, for pointing it out, will try and sort it out.
peterigzKeymasterHi, glad you sorted it, and thanks for the link!
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This reply was modified 11 years, 2 months ago by
peterigz.
peterigzKeymasterHi, There’s no PDF version of the documentation, the best I can do is print the html to PDF, which isn’t ideal but doesn’t look too bad. Download from here: http://www.rigzsoft.co.uk/media/TimelineFX-Documentation.pdf
Hope that helps!
peterigzKeymasterEFF files are basically zip files so you can just open them in any zip manager and you’ll find all the shapes in there. Or you can go File > Export and export the effect library as a .zip file as well.
peterigzKeymasterHi, you can select the full colour option under File > Import Options, and then images with be left alone when importing.
Hope that helps!
peterigzKeymasterI’m in the process of learning c/c++ so at some point in the future (no eta as yet!) I hope to have an official library which I’ll then look to plugin into as many game engines as I can.
peterigzKeymasterNo problem, check out the tutorial as well 🙂
peterigzKeymasterI wish I knew c++ better, but I will be looking into making TimelineFX available in other game engines so I’ll probably take a closer look at this library as c++ is so universal.
peterigzKeymasterOops, yes well spotted I just forgot to update the install script with the right version number, it will still be the right numbers when it’s installed. I’ll upload a new installer.
It should include the fix for the angle bug, let me know if its working as expected.
peterigzKeymasterI’ve just been playing around with some muzzle flashes, and here’s what I’ve got to start with: Muzzle Flashes.
I was just testing a few ways you could do it, but there’s still plenty of of room to expand and put in more ideas. I’ll keep adding to it then add it to the libraries.
peterigzKeymasterI’ll give some muzzle flashes a go. I need to create something new to test a feature in the editor before releasing 🙂
peterigzKeymasterHi, Timelinefx doesn’t have this feature as it’s not really aimed at video editing, it’s aimed at effects for use in computer games.
February 3, 2015 at 6:17 pm in reply to: Angle Settings -> Relative sets angle at double the Emission Angle? #5335
peterigzKeymasterI believe I have found the error in the code so a proper fix will be in the next update which is coming very soon. Thanks for pointing it out!
February 3, 2015 at 5:35 pm in reply to: Angle Settings -> Relative sets angle at double the Emission Angle? #5333
peterigzKeymasterIt does seem to be adding the angles up wrong when the relative angle is checked. However I think to get what you’re after you just need to leave the effect angle at 0 and change the emission angle to 90. Meanwhile I will take a look at how it’s calculating those angles as there’s something not right there!
February 2, 2015 at 11:44 am in reply to: Angle Settings -> Relative sets angle at double the Emission Angle? #5331
peterigzKeymasterHi, just to let you know I have seen this and will take a closer look later today. I’ve been away and just catching up 🙂
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This reply was modified 11 years, 2 months ago by
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