peterigz
Forum Replies Created
-
AuthorPosts
-
peterigzKeymasterThanks for the file. Yes there’a something going on there! I looks to me that it’s actually a display bug for the frame slider, it seems to get stuck for the first x amount of frames (whatever you set the offset to) then starts moving, but only goes up to the number of frames minus the offset. The animation itself however does seem to look correct though, and it seems OK when I export it, I don’t think there’s any repeating frames.
I think it’s just not initialising the dialogue window properly when you first open it as if you change the offset to 11 then back again and click update it sorts itself out. Either way I’ll look to sort it out in the next update.
Just a side note, wouldn’t you want an effect like this to be looped? IE, set the offset to 0 and check the loop animation checkbox?
peterigzKeymasterHi, I’m not sure I understand completely what you mean, is it possible you could send me the effect with the issue so I can investigate?
peterigzKeymasterThanks glad you like it! 🙂
peterigzKeymasterHi, thanks for the report, I’ll try and sort that.
peterigzKeymasterIn the editor (and blitzmax modules), I have a fixed pool of particles, so when an emitter spawns a particle it grabs a particle from the pool and adds it to a drawlist, so basically that drawlist is rendered in the order that it’s added to the list so newer particles are drawn on top of older ones. When the particle “dies” it’s removed from the draw list and added back to the pool.
The order won’t matter for emitters with Additive blending but it definitely does matter for standard alpha blending emitters.
Hope that helps!
peterigzKeymasterHmm, I guess it isn’t but it *might* be reasonably easy to implement so I’ll take look next time I work on it.
peterigzKeymasterHi, glad you like it 🙂 I have to fit development of timelinefx around my main work of web development with which Im very busy with but do try to work on it when I can.
peterigzKeymasterHi Jeremy, it depends which graphs you’re adjusting as it depends how the effect is set up. For example if you click on the effect “Smokey Flicker Inwards 2” then click on “flares”, you could click on the Size Overtime graph and adjusting that graph will change the way the effect looks. Other graphs won’t have an effect for example “Stretch” will only change anything if the particles have a velocity.
For more info about how the graphs work see the documentation here: http://www.rigzsoft.co.uk/timelinefx-help
There’s also some video tutorials here: http://www.rigzsoft.co.uk/video-tutorials/
Hope that helps!
peterigzKeymasterHi Mr Moritz, was it in the browser you were trying it? There are speed issues with setcolor in monkey-x which you can rectify by setting up webgl as per this thread: http://www.monkey-x.com/Community/posts.php?topic=3276&page=first which I think is still relevant.
I know mobile do struggle with fill rate issues, so you might be better off using TimelineFX to export animation strips and use those instead.
peterigzKeymasterHi, you could always import the background image as a shape (make sure Import Options > Full Colour is checked), and use it as a “single” particle, that might work well, let me know if you need an example.
Regarding the positioning of the particle, on the effects tab, make sure Auto Centre is not ticked and then type in the position in the x/y box to offset where the particles spawn.
peterigzKeymasterThanks for letting me know, good to hear it’s working ok now 🙂 Maybe the config file was corrupt or something.
peterigzKeymasterThat’s odd! Can you try disabling the option to replay the effect automatically if you didn’t already try that? It’s under Preview > Autoplay Effect > Disabled.
It seems like it’s trying to replay the effect over and over. What system are you running it on?
peterigzKeymasterWould it be ok to have a copy of the eff file that produces the error? I’d like to debug it to identify the issue as it definitely shouldn’t do that! you can email it to pete@rigzsoft.co.uk or use a transfer service like wetransfer.com.
Thanks.
peterigzKeymasterHey I’ve just seen this it looks great 🙂
peterigzKeymasterHi, sorry for late reply. Is there any chance you could upload the PNG that this happened with?
You may be able to fix the corrupt effect file by opening up the .eff file with a zip manager, then editing “data.xml”. In there you’ll find the shapes node, with the image nodes. If you remove the image node with the png it had troubles with then it might load ok. Meanwhile I’ll see about a fix for loading effect libraries where it has trouble loading the shapes.
-
AuthorPosts