peterigz
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peterigzKeymasterSorry was on holiday last week, glad you sorted it 🙂
peterigzKeymasterSorry for the delay! it should be Daniel “Damucz” from git hub page here I believe: https://github.com/damucz
peterigzKeymasterOic sorry. Probably not then as I never looked at that module. I imagine that it would just need the rendering part that needs updating for it though.
peterigzKeymasterYes there’s a module for monkey2, you can download it right inside the monkey2 ide.
peterigzKeymasterOk, I’ll take a look and see what’s up.
peterigzKeymasterOic, sorry I missed the smfl reference. I have no experience with that at all I’m afraid it does look like someone forked the c++ lib and added an smfl sample, maybe that helps? https://github.com/fredakilla/timelinefx/tree/sfml
peterigzKeymasterHi, I don’t know much about the marmalade c++ version of the library unfortunately. I suspect it must be something to do with the rendering in marmalade, maybe some users know how to help on marmalade forums? If it is an issue with the c++ library you could also raise an issue on github, but my first guess would be a marmalade rendering issue of some sort in release mode with timelinefx c++ and marmalade.
peterigzKeymasterI’m trying to sort it, unfortunately the language I wrote the editor in is no longer supported very well and I’m having trouble compiling it on the latest macos. If you can use on windows in the meantime it should be ok there. Will let you know how I get on with the Mac version.
peterigzKeymasterLooks great! Congratz on getting your game finished 🙂
peterigzKeymasterHi, yes there seems to be an issue with importing full colour images on the mac. You would have to assign white as the colour though because that’s just the nature of applying textures in opengl?
I’ll see what I can do with the colour on import bug, I think it was introduced with a recent MacOS update.
peterigzKeymasterHi Davros, sorry for the delay!
What you’re asking is difficult to do with exported animation strips because the end of the animation becomes quite dynamic so you can’t really make the end of the animation with a fixed animation strip. Maybe in your game or whatever you’re using the animation in you can fade out the loop part of the animation and fade in the ending part (so they overlap) and that might work and make it seem seamless?
peterigzKeymasterHi twister, yes it’s supposed to just open an info page about TimelineFX and how to buy, not sure why it’s blank sometimes I need to look into that! Thanks for purchasing glad you like it!
peterigzKeymasterHi, you can find a lot of effects to download in the downloads section here: https://www.rigzsoft.co.uk/effects-libraries/
- This reply was modified 7 years, 4 months ago by peterigz.
peterigzKeymasterDefinitely looks like a bug! I think what does work though is if you select that first emitter, and under the angle settings select “Align” and untick “Lock angle to motion” and “relative” and that should give the same effect and work in the animation properties.
peterigzKeymasterHi, glad you like it! Is it possible that you could upload or send me the effect so I can see for myself? Sounds like it might be a bug but maybe there’s a quick workaround. Thanks!
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