Hi Peter,
Is there a way to draw only specific layers within an effect, rather than just spawning whole effects on different particle managers? I noticed particles have a ‘layer’ parameter, or is this merely for Z-sorting within the manager itself? If so, is there a way to pick out which particles are on which layer, and choose which layer you’d like to draw?
For example, in Explosions.eff, there is Mushroom 2 that contains:
Dust – Layer 0
Fire – Layer 0
Collumn – Layer 0
Explosion – Layer 0
Glow1 – Layer 1
Ground Smoke Container – Layer 0
Now, say in the case of my drawing manager- You wanted the explosion to be behind the player (On Layer 0, Background – Player occupies Mid ground), but the glow to be in front (Layer 2, Foreground) –
Think this is possible?
Not to hijack the thread, rather build upon the idea; Say you wanted to leave puddles after the drops come to rest (Sort of an On Death of a particle) – How would you go about doing that? I’ve experimented with a child emitter with an alpha/amount of 0 on up until the moment of where the blood drop stops, but it never spawns out of the child emitter at the right moment. Any ideas on how to achieve this?
What’s the point? Double Clicking a resource file usually means you want to load that resource into it’s respected editor.