imported_peterigz
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imported_peterigzParticipantThanks for the examples. Very strange that it only does it for full colour, as it’s not really doing anything different. I’ll take a closer look at it tomorrow.
imported_peterigzParticipantok, nothing “dodgy” about those specs π It’s been a while since I tested on my old p3 geforce 3 setup, will double check all is well on there. Do you have the latest GFX drivers and what-not?
Also, could you export a small 4 frame animation and attach it to the thread, see if there’s any clues in there? Thanks!
imported_peterigzParticipantHi aonyn, I’ve yet to come across this problem so far, what are your PC specs?
imported_peterigzParticipantSounds cool, look forward to seeing it π
imported_peterigzParticipantHi Mic, thanks for the kudos π
1) You do have to use images, however, there’d be no harm in using a white square as an image. Then you can just set the size of the particle to 1 to fill 1 pixel. Or set it to 2 or more if you want it a bit more blocky.
2) You can set the colour of a particle to anything you want, so you can just type in the RGB values to match a colour on the palette.
Which game are you remaking?
imported_peterigzParticipantWell, that’s no good, it’s a Toshiba laptop and apprently it won’t let you install Intels driver, it has to be its own custom driver. I’ll probably have to uninstall the drivers before installing the intel ones probably, but I’m running out of time. Might ask to borrow the laptop so I can properly break it π
imported_peterigzParticipantHello, I’m currently on my mums laptop that has an intel mobile 965. Just installed the trial version (1.06) and everything is working fine, minimising, maximising, restoring etc., doesn’t seem to cause any problems. It’s running Windows XP, and the driver version according to dx diagnostics is 6.14.0010.4906 dated 19.12.2007, so I’m guessing they’re a bit out of date. Going to get the latest drivers and see what happens…
[edit]Paint mode did break it though, completely, as in program stopped responding π
imported_peterigzParticipantok, thanks for testing it. It is interesting that it starts again with paint mode, if I can just fix the alpha issue then maybe it can be reset somehow each time it’s restored.
imported_peterigzParticipantGlad you figured it out π
While we’re on the subject of candles, I was playing about with a candle effect, I’ve attached it. Didn’t get very far with it but might give you some more ideas.
imported_peterigzParticipantBy default the size of particles scale uniformly. In the editor if you right click on the attributes list you can toggle aspect if you didn’t want to maintain aspect ratio. Or in code you can do myeffect.setlockaspect(false), then setsizey will be changeable too, otherwise the x size overrides it.
What I’d like is a zoom for effects too. The size effects all the particle sizes in the effect, but that doesn’t scale the effect overall, like if you were zooming in/out, I think I’ll squeeze that into the next update π
imported_peterigzParticipantYeh ok, will be in next release.
imported_peterigzParticipantThe reason is basically wxWidgets only has support for openGL, although Brucey has mentioned that directx might be possible but I’m not sure, I’ll have a look into it π
imported_peterigzParticipantYeh that’d be cool, at the moment if an emitter is highlighted then only that one is shown, but I’ve often thought it’d be handy to switch em on and off like that π
imported_peterigzParticipantAhh, I sneaked in an update a couple of days ago, that should fix this, as I ran into exactly the same. The latest version is 1.05, I’m thinking you still have 1.04?
imported_peterigzParticipantlol, bizzarre, they should both be updating at the same time, so it seems it’s struggling with updating 2 canvases at the same time. I’ll ask Brucey, see if he has any clues or possible workarounds, or maybe its a fix he can do for wxWidgets, thanks for the info. Worse case scenario is that I change the way the graph is drawn, ie., stop using a glCanvas there. It won’t look as nice but I’d prefer more stability ;).
I might put together a sample with MaxGUI (if I can remember how to use it!), be interesting if the same thing happens there…
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