well two years of answer waiting…
please add the option for sounds
😎 Xors3D has the same command as Blitz3D
Its really a waist not to be able to use timelinefx under 3D engine.
All you need to do as far as I understand is a few minuts of work to modify it so it may be used under Xors3D
all the commands of BlitzMax has identical commands
on xors3d
most of the work is replacing them..
For example Flip should Be XFlip
turning TimelineFx to support Blitzmax in 3D mode is a huge leap for TimelineFX
Im using Blitzmax for 2D games but Im using 3D shapes for 2D scroll Games like “The Trine”.
Please just give it a moment or two see if its possible to be done.
I can Pay :).. 😆