Yeah! Unchecking Single/One Shot but giving the Amount a steep curve (essentially making it a one-shot effect with a tiny emitter duration) is definitely something I tried. And it’s pretty good for offsetting the “deaths” of the particles, but I lose the impact of the initial burst.
Most particle tools I’ve used have some kind of option for the animation lasting the lifetime of the particle – or I can just build it in via the material editor/shader editor. Would love to see it in TimelineFX for parity!
Twinning is an animation concept, it’s when an animated object is too symmetrical, or multiple objects have the same animation/same timing. The way we address it is through secondary animation, overlapping action, or any number of other animation principles.
Here’s an example of twinning (note: animation is not mine – I nabbed these frames from google)
And here’s what I’d like to have (currently this is 3 emitters with different framerates):