damucz
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damuczParticipantHi. I’m an author of the C++ port. The sources are here https://github.com/damucz/timelinefx . I don’t know what advance you would need. For me everything is working as expected, I have no further plans or todos. Don’t hesitate to fork the repository or commit the patch. It’s why I released them free. Cheers.
damuczParticipant@TonC , could you share the steps to reproduce the issue you are facing? I could have some spare time this weekend to dig into with you.
damuczParticipantThank you for the other fix. 🙂
If you are investigating the Handle, maybe you could focus on _handleCenter in Emitter and _centerHandle in Entity. Didn’t have time to investigate if it is the same or not. It could be mismatched somehow. It’s from original BlitzMax code.
Most of the bugs I faced when converting the code, were typos (x/y) and IDE autocorrections I didn’t notice in time. There could be some I missed. Another problem was with timing and precomputed arrays. To sync them properly, or evaluate index correctly.
Just out of curiosity – are you working in Marmalade, TonC? Or another engine?
@peterigz
I just discovere the “bug” in Space Creature effect. There are some strange values in weights. If you remove all weight and weight over time from all effects/emitters/subeffects, the Space Creature stays with glow.
damuczParticipantWow, thanks TonC!!!
I spent about two hours with this issues yesterday. Without any success and without a single clue. 🙂
You are really right.The github is updated.
Thank you again.
damuczParticipantTo be honest, I didn’t buy the editor so far, so I’ve got disabled Save and Export. 🙂 I’m going to buy it soon, however I’m little short of money right now. 🙂 But thanks for advice. I updated the description. I hope there will be more sales for you by the C++ and Marmalade users. 🙂
I was doing PHP 6 years profesionally. One beautifull day I decided to quit and join a gaming company in town. I don’t work for them anymore, but still stuck with C++. I like the language.
Allow me one question – there is “Sub effects/Space Creature” in the samples. In my code and even in editor, the purple glow is keeping the circle path, but the “trailing” particles are following bigger and bigger elliptic way and finally get out of screen. Just watch the particles for the few minutes. Is it correct? Looks like some rounding error or maybe float presision.
damuczParticipantHi there.
I implemented my own C++ library. It’s based mainly over the BlitzMax source, however I inspired in Peter’s sources here and there.
However – the result is standalone library usable in ANY engine or system. There are few virtual classes supposed to be implemented. As an example I did PugiXML loader (can be replaced by any loader you want) and Marmalade renderer (can be replaced as well).
There are still some little issues, but nothing is perfect in the beginning. 😉 The particles are particling and it’s the most important. 🙂
You can check my work at github. There you can find additional information.
Thank you for great piece of software and enjoy the particles.
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