The module unfortunately doesn’t compile on Mac.
The compilation end with this error:
Compile Error
207: error: expected expression struct rigz_collision_tlQuadTreeNode_obj* volatile bbt_4=((struct rigz_collision_tlQuadTreeNode_obj**)BBARRAYDATAINDEX((o->_rigz_collision_tlquadtree_map ),(o->_rigz_collision_tlquadtree_map )->dims,(*()) * ((BBLONG)bbt_x) + ((BBLONG)bbt_y)))[(*()) * ((BBLONG)bbt_x) + ((BBLONG)bbt_y)];
A possible cause of the problem is that Mac OS is using the 0.70 version of BlitzMax NG when Windows is using the 0.77 version :/
Now works well and on Windows 10 I have recompiled with success your Vaders demo adapted for BlitzMax NG. 🙂
Do you want a test on Mac Os?
Why you don’t include again the Vaders demo with your module?
Ok thanks peterigz 🙂