Hey there, that’s some nice work!
I really like the rain and snow effects. If you zoom down to 25% they look even more realistic in my opinion. Thank you for sharing this!
The waterfall are also nice and you definitely show a variety of approaches, great stuff.
Thank you for your kind words.
Thank you for your fast reply. I’m looking forward to all the improvements in the editor and the module, as well to the new emitter libraries. Keep up the great work.
I’m really excited with your tools and the in-game implementation. It has so much potential.
I would really welcome emitters/tips for full screen weather effects, realistic style (no cartoon snow flakes), maybe multiple layers, no limit on particle count:
– rain: soft, heavy, thunderstorm
– snow: soft fall, heavy fall, blizzard (almost horizontal direction)
– crawling fog / clouds
and environment particles, not full screen, just a specific area effect:
– godrays with dust particles
– wind gusts of dust, flower petals, leaves
– fireflies
– water splashes (when jumping into knee deep water), water splashes/ripples (when walking in knee deep water)
– underwater bubbles
I imagine all these effects in the context of a high resolution side-scroller (e.g. see Odin Sphere), it could significantly add to the beauty of the environment. I understand they present a serious challenge, so please let me know what you think. I hope this is a welcomed inspiration š