or C# ? and create the Z to make it full 3D ?
unity anyone ?
Hey there,
Can I relate to this?
I find your software really, really cool !
Playing with the editor and see all the changes to the effects in realtime is pretty sexy, and I fact that’s what i’d like to do in my game…
Having the effects exported in sprites is ok in certains conditions, but I’m doing a space combat game in 3D and I’d need to have a 3D versions of the effects… or a least a way to show the players the effects differently depending on where they are looking from..
I thought the module could help, but blitzmax is 2D right ?
So, what I’m wondering is if you would have an idea on how we could render the same thing that is visible in your editor but ingame.. using your xml files and changing the valors in real time…
thks