Trapped space shooter
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Been working on this for a while, requested some additional functionality in the max module for it, and here are some screenshots (WIP, effects will be changed, and the laser effect is still the default laser effect from the example lib)
Using a particle engine viewport and tweening made it easy to integrate this into the RRFW framework.
Thanks Pete for a great tool.
Can’t wait to play it Wiebo, looking really good!
Thanks Pete,
The game is now playable in a BETA version, you can, if you want to, download it from my blog: http://wiebo.wordpress.com/
Hey wiebo I did try this but couldn’t try it properly due to not having a proper game controller. But was looking great all the same! š
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