Particle speed problem – again; FIXED!
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Home › Forums › TimelineFX Module › Particle speed problem – again; FIXED!
In case anybody else happens to find themselves in a situation where the particles in their game move faster than they do in the editor….
http://www.rigzsoft.co.uk/index.php?option=com_jfusion&Itemid=13&jfile=viewtopic.php&f=9&t=177
I said in that thread that the speed difference was “probably me”, or something. I’ve just shown my game to somebody and the first thing he said was “the particles are a bit lively!”. DOH!
After digging through the documentation and tutorials I came upon a function I didn’t know existed – SetUpdateFrequency(). I’ve now set that to the same as my game timing (60fps), and all is well again.
Been puzzling over this for ages now! š
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