New Update 1.14
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Viewing 6 posts - 1 through 6 (of 6 total)
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Home › Forums › TimelineFX Editor › New Update 1.14
A few nice little features in this update, and hopefully the issues I’ve been having with auto fit are finally fixed for good! Some of the highlights are:
* New Feature: You can now Adjust the hue of the color bar for each emitter. Just right click on the colour bar and select Adjust Hue.
* New Feature: You can now copy graph data to another graph, assuming they are of the same type. Right click the graph and select “Copy Graph Data” and use “Paste Graph Data” to paste the data to another graph. Note that the existing graph you copy to will be overwritten.
* New Feature: You can now hide Graph Attributes that are not in use to make it easier to see which attributes were used to make an effect.
* New Feature: When selecting an emitter by default it stops the other emitters in an effect from playing. You can now toggle whether you want to hide unselected emitters by right clicking and selecting “Hide Unselected Emitters” on the pop up menu.
* New feature: There are now + and – buttons next to the width and height fields on the Animation Control dialogue. Pressing will double and half the size of the animation frame.
Plus a few fixes and tweaks:
* The zoom setting on the graphs are now remembered between sessions
* The graphs now scroll all the way to the top when the zoom level is less then 100%
* You can now clear all colors on the colour bar, just right click and select clear all.
* It now asks to confirm if you want to open a new file if changes have been made.
* Auto fit should be working a lot better, it had been a bit temperamental.
* Fixed an issue stopping you from being able to save an animation with 1 frame.
* The auto-numbering system when Cloning and copying effects and emitters has been improved
Grab it from the downloads page here: http://www.rigzsoft.co.uk/index.php?option=com_content&view=article&id=6&Itemid=23
Hi,
I’d just thought I’d post and say what an excellent product this is and the effects libraries are fantastic – please keep enhancing.
Thanks
Scott
Thanks for the comment, and will do š
Hi Peter,
I’m about to use several of your effects in an upcoming iPhone game that I have developed. In order to maximise performance on the iPhone I really need to compress to PVRTC format, however, all images must be power of 2 and height == width. I’m struggling a bit with the export animation to make the resultant images have the same width and height.
Is there something I can do to force this please?
Thanks
Scott
What size are you using for each frame, and how many frames?
I’m assuming you’re exporting to a sprite sheet, in which case it will size the sprite sheet automatically to fit to the number of frames, making sure the width and height are in powers of 2. But it won’t make the width = the height if this is not mathematically possible. Can you open the sprite sheet in a paint package and resize the canvas accordingly after you have exported?
Thanks Pete
I’ve sorted the problem by adjusting the animation frames, width and height, but I do end up with blank frames on the shorter animations.
For now though I’m okay.
Cheers
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