Ellipse Shape Problems
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Home › Forums › TimelineFX Editor › Ellipse Shape Problems
Often times in video games we need a front and back part of an animation effect so that we can sandwich the character shapes between them. Example Light flame 1 is basically an elliptical shape. It forms a great basis for many spells surrounding a character. However, to produce this effect correctly we need it to be broken into two parts. The back part which we can generate by specifying an angle of 180 degrees under emission settings, and a front part which needs to be specified by something like -180 degrees and this ould form the lower half of the ellipse. Actually, the ideal condition would be to provide the users with two angle settings a beginning angle and an ending angle then we would have the necessary control over this shape. As it now stands it is ALMOST useful. I have numerous other suggestions etc but will start with this one.
Hi, have you tried setting the Ellipse to 180 and then setting the Effect Angle Graph to 180 for the front? That may work ok for you.
Yep that works! Thanks! Are you still working on the software? It appears that development stopped a few years back. It has great potential. I am a serious game developer producing an isometric 2.75D top-down fantasy RPG. I am using Fusion 9.0 And looking hard at your offering because of its ease of use. If you are still developing I’d like to start a dialogue and could do some funding through Patreon.
Cheers
JonG
Passageway Games LLC
325-701-7551
Yes but currently I have a big problem that the language I developed tfx in is no longer supported and I’m having a lot of trouble getting it to compile. But I am trying to find more time for it, and hopefully Blitzmax will continue here: https://blitzmax.org/ and I can get things working again. I’m also considering an opensource editor and selling premium effects packs, but it’s a question a time as I work freelance to pay the bills š I am slowly reducing clients though so that I can concentrate on this project.
Why don’t you port to C#, C++ or Delphi? Then your build problems would go away? I could help with this. In the meantime I’ll buy any and all effects packs you come up with
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