C++
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I downloaded the c++ starter code, but despite being a c programmer for 20+ years, I have no idea how to use the code…
Is there a guide as to what does what?
I have been using allegro 5 for the past year or so, drawing code is pretty simple (but powerful and fast) in that, any chance of wrapping it up into a library for allegro, it would be a fine addition for allegro users, and would probably increase sales of timeline fx.
Not quite the right place to post this, so feel free to move it if you want, but I didnt see any topic that suited it.
Hi, are you using the c++ library from here: https://github.com/damucz/timelinefx
Unfortunately I’m not a c++ coder so don’t know much about it, but that library seems to work ok and might be easier to set up. There’s more details in the thread here: http://www.rigzsoft.co.uk/forums/topic/c-engine/
I downloaded the code from this web site, not sure which one is more up to date. The other problem is, it takes quite a lot of time investment to scan over incomplete code and work out what its doing and whats missing. Ideally this sort of thing is bound up into an easy to use library. with functions like…
emitter *AnEmmitter;
al_LoadEmitter(AnEmmitter,”filepath”);//load the emitter
al_SetEmitterPropertys(AnEmmitter);//set up any special stuff for emitter
for(;;)
{
al_processEmitter(AnEmmitter);//cycle the data to the next frame
al_drawemitter(AnEmmitter,X,Y,scale);//draw the current emitter frame
}
al_DeleteEmitter(AnEmmitter);
The guy who wrote the code in the first place could knock out these allegro functions in just a few hours… allegro is childs play even to new programmers (which is why i use it š ).
Allegro is crossplatform and will work on quite a few systems, with no input from the original developer.
Most people using allegro are using it to make games, which is exactly the market that timelinefx is aimed at.
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