Home › Forums › TimelineFX Module › Simple Example of loading and using particle effect › Re: Re: Simple Example of loading and using particle effect
The blue only shows up when the mouse is outside of the window and when I have the particles being displayed. I’ll try to set the colors and blend modes in each draw loop to see if that helps. It’s just strange why it does it only when the mouse is outside of the window.
To me, the gray squares look like the alpha channel of the particle being blended with the background. They rotate around a lot centred on that corner. They aren’t static. They seem to only do this when the screen is faded slightly. So I’m not sure what is causing it. I managed to code my way around the issue for fading the screen in and out but not for the slight dimming that the screen gets when it is on pause.
Perhaps both of these two problems are caused by the same thing. However, I have nothing drawing in the upper corner. If I shut off the particle system, the gray squares go away too. Doing a particles.clearall() removes it before I do a fade. And not drawing the particles until a fade is complete also prevents it. But I haven’t managed to find a way to pause the particles on the spot. Is there a way to do that?
I’m going to make the flame a little bigger and taller but I was pretty satisfied with it. I just need a tiny trail of smoke and I think it will be done. Thanks. š