Re: Re: Promising product
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imported_peterigz
Hi thomas, thanks for the interest, it’s great to hear feedback! š
At the moment, I’m still not 100% certain how I’m going to sell the module. I think I’m either going to do it the way I have it laid out now, or I’m going to release the module as open source and just sell the editor on it’s own for maybe 19.95 instead. That appeals to me also.
Thanks for the comments about the web site. If you’re interested it was made using the CMS called Joomla! which made things a little easier.
As for more details about the module classes, primarily it’s for throwing particles about but all the classes are extensions of a base class called tlEntity which is a bog standard entity class for storing position, rotation scale etc., so that kind of lends itself to more generic uses on top of just particles. That’s why I make use of it in vaders, after all, why rewrite an entity class if you already have one!
Loadsprite is actually from something on the Blitzmax forums written by a guy called indiepath, link is here: http://www.blitzbasic.com/Community/posts.php?topic=51647#576571
Actually looking at that, loadsprite must be something I added myself. But basically it loads an image and makes a tAnimImage out of it as per that post. I should add my changes to the code archives I suppose!
I’ve already got a note on the to do list to write a tutorial or overview of the Entity class in more detail. The tutorial here on the site called Making a game from start to finish will give a little more insight also.