Home › Forums › TimelineFX Module › Performance in editor vs Blitzmax › Re: Re: Performance in editor vs Blitzmax
Thanks for taking the time to modify the code Pete.
When testing with your version I located the (two) causes:
1) I assume your editor is running in OpenGL and it seems that in windowed mode OpenGL is roughly twice as fast as DX9 for timelineFX whereas in fullscreen mode the OpenGL and DX9 is pertty much identical. My test results were (ifnore the actual FPS as it’s a modified version of the effect, it’s the differences that are relevant):
Resolution Driver Virtual Resolution FPS
1024x76832 OpenGL VR 1600x1200 240
1024x768x32 DX9 VR 1600x1200 240
1024x768x0 OpenGL VR 1600x1200 180
1024x768x0 DX9 VR 1600x1200 95
2) I’ve created an effect to fill the screen at 1920×1200 (which is the virtual resolution of my game) and the editor runs in different aspect and the interface covers some of the area so it’s less particles to draw.
Don’t know if the DX9 OpenGL differences are consistent on other machines or if it’s just on this laptop.