Home › Forums › TimelineFX Module › Effect Ended › Re: Re: Effect Ended
probably the easiest way is to call effect.HasParticles(). If it doesn’t then the effect could be over however if may not in some instances if the effect is set to spawn particles, stop for a while and then start spawning again. If you are adding effects to the particle manager then dormant effects are automatically removed when they are no longer spawning particles.