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Opps sorry missed this thread! You could do either effect.Softkill() or effect.Hardkill() depending on whether or not you want the effect to finish playing out the effect or just end straight away. If you want to start it again just add the effect back to the particle manager. If you don’t want to remove the effect you could also do effect.SetAmount(0) to stop particles spawning and then effect.SetAmount(1) to start them again, but it depends what type of effect you are using.