Home › Forums › TimelineFX Editor › Using amount attribute to spawn single particle problem › Reply To: Using amount attribute to spawn single particle problem
Hi, when i think about it this is really a bug in TimelineFX, they should spawn immediately really. However there should be an easy fix, simply make a clone of the triangle emitter and make the clone single and one shot, then that should spawn immediately and the other triangle emitter will spawn as normal after. If you’re not sure what I mean let me know and I’ll try and do an example.