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Hi, “uniform” is whether or not the particle size is square, so the width will always equal the height. If you right click on the particle attribute list you can select “Toggle Aspect”, meaning you can disble and enable maintaining the aspect ratio of the particle. Once toggled off, width and height attributes appear in the list.
I must apologise here for the naming convention of these variables as they’re not great! the base_size_x/y refers to the width and height attribute, scale_x/y_overtime is the width and height overtime attributes, you also have size_x/y_variation for the width and height variation attributes.
The sizex and sizey variables are the global particle width and height attributes for the effect – again you have to toggle off the aspect, otherwise it will just say global particle size.
If uniform is true it will always use the ‘x’ variable to set both width and height.
Hope that helps!