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Sorry for my late reply, I seem to have missed the update e-mail… I just updated to the latest version which also works fine with Monkey X 79e (I guess Mike changed the usage of Public and Private to match the way it’s used in BlitzMax). CheckCollsion() is really useful!
Did find another typo (capitalized letter), but can’t seem to find where I changed it. Believe it was a parameter called Layer.
Thanks for clarifying the FOV thing. Would make my ‘simulation’ a lot more real than when using a ray collision check.
Thanks for the updates!