Home › Forums › TimelineFX Module › Monkey Collision library › Reply To: Monkey Collision library
Cool! After doing the right collision checks I no longer have this error, so I was simply using it the wrong way.
When compiling I got some errors where variable casing didn’t match. For example AngleDifference() in math.monkey the casing of the parameters doesn’t match the usage inside the function body. Could be that I’m using Strict for my project though.
I’m currently using CheckRayCollission() to see if something is in range and then fire. But I think WithinFieldOfView() would be a better fit for it. My question is though what is the FOV parameter? Is it distance or an angle, e.g. 45deg view angle?