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Hi, sorry for the late response.
I do copy the effects before I add the effect to a particle manager. I actually make use of a caching mechanism that stores the effect and when requested it looks up the cache and then returns it, but I always use CopyEffect (with copyDirectory set to False) when returning it.
(I’m not sure if this caching mechanism is useful. I decided to do it since I also did it with BlitzMax. Does TimelineFX does its own caching of effects?)
Checking your example you use TieToVector(), but since I’m using Diddy’s built in Vector Type I can’t do that. Aside from that I don’t see any difference in how we both use the TimelineFX library.