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Thank you for the other fix. š
If you are investigating the Handle, maybe you could focus on _handleCenter in Emitter and _centerHandle in Entity. Didn’t have time to investigate if it is the same or not. It could be mismatched somehow. It’s from original BlitzMax code.
Most of the bugs I faced when converting the code, were typos (x/y) and IDE autocorrections I didn’t notice in time. There could be some I missed. Another problem was with timing and precomputed arrays. To sync them properly, or evaluate index correctly.
Just out of curiosity – are you working in Marmalade, TonC? Or another engine?
@peterigz
I just discovere the “bug” in Space Creature effect. There are some strange values in weights. If you remove all weight and weight over time from all effects/emitters/subeffects, the Space Creature stays with glow.