Home › Forums › TimelineFX Editor › Buggy, Buggy Buggy › Reply To: Buggy, Buggy Buggy
My first post, I think this software is pretty cool, buggy or not. Anyway, I noticed that the frame rate on the explosions could not be changed? I know I can skip frames etc. I have to get my sprites into a 1024×1024 using allegro 5 (maintains support for older graphic cards), (I do my own sprite sorting by code so I usually get a bit more than what the sprite sheet gives). I would have thought that if I set the explosion to 80 frames, it would have stretched out the animation to 80 frames, or shrunk it to say 20. but its just set at a set number of frames???? Given that If i do 16 frames at 256×256, I can usually squeeze quite a few more frames into my sprite sheet, so I more often than not want a strange number of frames like 21 or 25.
So in a nut shell, why does it not scale the animation?