This code can be found in the timlinefx.mod/docs folder called tlParticleManager.bmx. It simply shows what you need to do to load in an effects file and display an effect on screen and demonstrates just how easy it is to implement TimelineFX. Read more
Here's an overview of some of the commands you'll be using the most in TimelineFX.
TimelineFX is very Object Orientated so most of the commands are accessed through the objects you create. The main object in TimelineFX you will use is tlParticleManager. You need to know how to create one, how to update it, and how to render the effects and particles it is managing. You also need to tell it the size of the screen you are rendering to. Read more