This code can be found in the timlinefx.mod/docs folder called tlParticleManager.bmx. It simply shows what you need to do to load in an effects file and display an effect on screen and demonstrates just how easy it is to implement TimelineFX.
SuperStrict Import rigz.timelinefx Import rigz.tweener 'Load the effects library Local MyEffectsLib:tlEffectsLibrary = LoadEffects("effects/examples.eff") 'Create an effect and assign it an effect from the library Local MyEffect:tlEffect = MyEffectsLib.GetEffect("simple explosion 1") 'Create the particle manager to manage the particles Local MyParticleManager:tlParticleManager = CreateParticleManager() Graphics (1024, 768, 0) 'These commands are important to set the origin of the particle manager. For this example we're setting the origin so that 'effects will be placed at screen coordinates. If you leave out the setorigin command then an effect created at 0,0 would 'be placed at the center of the screen. myparticlemanager.SetScreenSize(GraphicsWidth(), GraphicsHeight()) myparticlemanager.SetOrigin(GraphicsWidth() / 2, GraphicsHeight() / 2) 'This will make one frame equal 33 millisecs long - or 30 updates per second. SetUpdateFrequency(30) 'Create a tweener using the tweener mod. Make sure its frequency matches that above Local Tweener:tTweener = New tTweener.Create(30) 'Our main loop While Not KeyDown(KEY_ESCAPE) Or AppTerminate() Cls If MouseHit(1) 'to create an effect you need to use the copyeffect command, and copy the MyEffect you created earlier. 'You shouldn't use MyEffect as it is the template 'for which is used to create effects you draw on screen. Local tempeffect:tlEffect = CopyEffect(myeffect, MyParticleManager) 'Set the temp effect to the mouse coords tempeffect.setx(MouseX()) tempeffect.sety(MouseY()) 'add the effect the the particle manager. Important, otherwise the particle manager would have nothing to update MyParticleManager.addeffect(tempeffect) End If 'here is the timing code, update the tweener to get the number of ticks for this loop Tweener.Update() For Local Ticks:Int = 1 To Tweener.FrameTicks 'Update the execution time for the tweener Tweener.UpdateExecutionTime() 'Update the particle manager MyParticleManager.Update() Next 'and finally draw the particles. MyParticleManager.DrawParticles(Tweener.Tween) Flip 0 Wend