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I think that my load script just measured the width and height of the image and then determined how to load the animation based on the size of each frame and the number of frame. Most images are square and laid out as per your example though. Yes frames start from 0 I believe.
As for the blend mode, I’m not really sure about how blend modes work in DX11, it looks correct how you’re doing it as both source and destination need to be ONE but maybe there’s something else that needs to be done else where in the code?