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I guess ideally there needs to be an option for the animation to last for the duration of the lifetime of the variation, then you can use the lifetime variation attribute.
You might able to minimise it by using the amount attribute and set the first node reasonably high up, and the second node to 0 (rather then use the single checkbox), then a number will spawn one after the other for a brief time so the animations will also start one after the other. Send me your particle shape if you need me to show you what I mean.