Home › Forums › TimelineFX Module › C++ Engine › Reply To: C++ Engine
No worries! 🙂
I’ve been chasing a couple of other strange bugs, although they might be down to my image “anchor” / “handle” rendering code (or lack of it). The issue I’m chasing is that some sub effects (dependent on the “General Settings” “Auto center” and handle settings in the editor) appear to be offset from their parent effect. I’m pretty sure it’s to do with the “handle” settings for the image or the effect / emitter.
BTW, in “LoadEmitter” in PugiXMLLoader.cpp, line 284. The ANGLE_OFFSET is being loaded / cast as a “bool”.
I think it should probably be an “int”?
i.e.
e->SetAngleOffset (node.attribute(“ANGLE_OFFSET”).as_bool());
should be,
e->SetAngleOffset (node.attribute(“ANGLE_OFFSET”).as_int());
Cheers!
I’ll keep you updated with any other stuff I find. 🙂