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Hi there.
I implemented my own C++ library. It’s based mainly over the BlitzMax source, however I inspired in Peter’s sources here and there.
However – the result is standalone library usable in ANY engine or system. There are few virtual classes supposed to be implemented. As an example I did PugiXML loader (can be replaced by any loader you want) and Marmalade renderer (can be replaced as well).
There are still some little issues, but nothing is perfect in the beginning. 😉 The particles are particling and it’s the most important. 🙂
You can check my work at github. There you can find additional information.
Thank you for great piece of software and enjoy the particles.