Home › Forums › TimelineFX Editor › How to export entire animation? › Re: Re: How to export entire animation?
Okay, slowly sinking in how this works, thanks.
I think I saw somewhere else a feature request related to this. Anyway, it would be nice if there was somehow an easier way to setup the combination of values.
Basically, when I look at the animation properties, it feels like the frames shouldn’t be related to the animation length. In other words, if I put 10 frames, it means to divide the animation up into 10 equally spaced keyframes and output those.
Otherwise I have to first keep adding frames until I think the whole animation is there, then I have to go into the Frame Step, get out my calculator and figure out what value to put into there that will give me the most frames that can fit into the sprite sheet.
Not intuitive or fun to do.
Cheers