Home › Forums › TimelineFX Module › Effect Idle Timeout Exclusion? › Re: Re: Effect Idle Timeout Exclusion?
OK, I will add a new emitter.. That’s a good enough workaround.
I could add a new effect every time I start thrusting, but doing it this way the thrust effect scales up or down as I manipulate the acceleration stick (it’s an analogue control). It looks really cool.
As for the look: these are the basic emitters I changed a bit to suit me. I will create other effects once I have this groundwork done. Right now, I have the game working with a virtual camera to simulate scrolling, which can track any object in the game world, and the particle manager screen moves along with it. It’s really smooth looking!