Home › Forums › TimelineFX Module › Effect Idle Timeout Exclusion? › Re: Re: Effect Idle Timeout Exclusion?
I see, in that I just made a new effect each time and killed it (using effect.SoftKill) when you stopped thrusting.
But forget all that because I just thought of the ideal solution: In your thruster effect create a new emitter and make it a single particle (on the Particle tab) and set its size to 0, that way they’ll always be a particle within the effect so it won’t time out, as single particles do not expire until you destroy the effect.
By the way, it’s looking good Always nice to see how people are making use of it.
I will check out the time out issue too, as it certainly shouldn’t have been timing out anyway.