Home › Forums › TimelineFX Module › Bug when using virtual resolutions › Re: Re: Bug when using virtual resolutions
That had me confused for a moment š It doesn’t seem to be a bug in timelinfx, rather vaders was not geared for a virtual resolution. To fix vaders I did a search and replace for all references to GraphicsWidth/Height and replaced with VirtualResolutionWdith/Height. And also I was positioning the player with mouseX/Y when it should of course be VirtualMouseX/Y.
I terms of your game maybe you need to do the same thing, certainly atleast where you set the ParticleManager screen size, maybe you’re still using graphicswidth/height?
I attached the new source of vaders to show the fixes. Hope that helps!